The "Complexity" tool is a handy general-purpose tool to change the fineness of the object geometry. This is very important for creation of multiple levels of detail. The "Complexity" tool allows you to make the object less or more dense without having to go specific modeling tools.If no object is selected, the text information window displays the number of objects, textures and most importantly, total number of triangles in the scene. If one or more objects are selected, the information will pertain to those objects only.Desired # Triangles
(not available in Ez3d Junior, Ez3d VR Builder)
You can use the thumb wheel or type in a desired number of triangles, and press "Ok" button. The system will take each selected object, and try to proportionally reduce or increase the geometric complexity. For example, in the case of "Primitive" objects, Ez3d changes the internal complexity, and for "Potter" objects, Ez3d tries to change the spline steps. For arbitrary "Faces" object, it invokes the powerful polygon reduction system (see "Model - Face Builder"), which may take some time. The system tries to make the resultant number of triangles as close to your goal as possible.
Edit: If you want to fine-tune the complexity even more, or do some modeling on the object, the "Edit..." button brings up the appropriate modeling tool for the selected object.
Update: This updates the text information, which may be out of date, if some modeling tools are being used at the same time.
Hint: VR users, use the "Complexity" tool in conjunction with the "Level of Detail" tool. Also, it is useful to have this tool up to check the polygon count frequently.